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Tag: d&d

Hasbro v. Atari Update

by Zebranky on Jan.17, 2010, under Games and Gaming

Time for an update on the Hasbro v. Atari dispute.  Atari responded to the complaint, attaching the complete license agreement and several communications between the companies.  Hasbro filed and was granted an emergency motion to seal those exhibits.  Atari objected to this motion, and since then most of the filings relate to whether the sealing order should be vacated.  I hope it is, because I’d love to take a look at that agreement.

Below is the current document history for the case, with links to the interesting ones.

Doc. No. Dates Description
Filed: 12/16/2009 Entered: 12/17/2009 Summons Issued
1 Filed: 12/16/2009 Entered: 12/17/2009 Complaint (Cover Sheet)
2 Filed & Entered: 12/17/2009 Corporate Disclosure Statement
3 Filed & Entered: 12/18/2009 Order of Recusal
4 Filed & Entered: 12/21/2009 Terminated: 01/11/2010 Motion to Appear Pro Hac Vice
5 Filed & Entered: 12/21/2009 Terminated: 01/11/2010 Motion to Appear Pro Hac Vice
6 Filed: 12/21/2009 Entered: 12/22/2009 Application for Admission Pro Hac Vice
7 Filed: 12/21/2009 Entered: 12/22/2009 Application for Admission Pro Hac Vice
8 Filed & Entered: 12/22/2009 Notice of Appearance
9 Filed & Entered: 12/22/2009 Notice of Appearance
10 Filed & Entered: 12/22/2009 Answer to Complaint
11 Filed & Entered: 12/24/2009 Terminated: 12/28/2009 Motion to Seal
Filed & Entered: 12/28/2009 Order on Motion to Seal
12 Filed & Entered: 12/31/2009 Summons Returned Executed
13 Filed & Entered: 12/31/2009 Motion to Vacate
14 Filed & Entered: 12/31/2009 Response to Motion
15 Filed & Entered: 01/07/2010 Response to Motion
16 Filed & Entered: 01/07/2010 Response in Opposition to Motion
17 Filed & Entered: 01/08/2010 Answer to Counterclaim
Filed & Entered: 01/11/2010 Order on Motion to Appear Pro Hac Vice
18 Filed & Entered: 01/11/2010 Corporate Disclosure Statement
19 Filed & Entered: 01/12/2010 Motion to Appear Pro Hac Vice
20 Filed & Entered: 01/12/2010 Application for Admission Pro Hac Vice
Filed &Entered:01/13/2010 Motion Forwarded to Chambers
21 Filed &Entered:01/14/2010 Reply to Response to Motion (Affidavit, Exhibit 1, Exhibit 2)
Filed &Entered:01/15/2010 Motions Referred
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Hasbro v. Atari Complaint

by Zebranky on Dec.19, 2009, under Games and Gaming

I wasn’t able to find a full copy of the Hasbro v. Atari complaint anywhere on ye internette, so I registered with PACER and grabbed my own copy.  Happy reading!

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Plane and Simple

by Zebranky on Aug.05, 2009, under Games and Gaming

I was recently reading through old entries on Maerduin’s blog, when this entry gave me pause.  In part, he discusses the changes to the planar cosmology in 4th Edition, concluding: “In short, the planes are no longer cosmological reflections of a woefully inadequate set of moral attributes. They are places of mystery!”  This bothered me for a while, as that reflection of a woefully inadequate set of moral attributes is among my favorite settings.  On the other hand, I fully agree that the alignment system is a terribly shallow and naïve way of categorizing morals and ethics.  “How do I reconcile these conflicting beliefs,” I asked myself?

Belief, as it turns out, is the key word there.  Planescape, unlike any other setting I am aware of, is a place (or many places) made, manipulated, and unmade by the beliefs of myriad sentient beings.  This mutability applies even to its denizens — the same people whose beliefs shape the multiverse can themselves be believed out of (or into) existence.  In such an exotic environment, wonderful and unique stories can flourish.

Does Planescape need the arbitrariness of the good/evil and law/chaos axes or the inhospitability of the Inner Planes to exist?  No, but without them, it would not be Planescape — just as Forgotten Realms without the Sword Coast would not be FR.  Contrived as it may be, the Planescape cosmology makes for great storytelling, even if some of the areas are never actually visited.  Starting from themes that its players knew well — the alignment system, the classical elements, various mythologies — the designers of Planescape created a multiverse that was familiar in some ways yet fundamentally alien (and mysterious) in others.  They did this without resorting to some of the most overused fantasy cliches (aloof elves who live in forests, anyone?).

You can have your Shadowfell and Elemental Chaos.  I’ll take Sigil and Avernus any day.

(On an unrelated note, Firefox seems unhappy about the word “inhospitability”.  I submit that Firefox can pike it.)

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